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On the production side of things, we count on Angie Lokotz, our unf lappable graphic production specialist, to make sure the magazines are typeset properly, and we have a mysterious entity named Garret Bright (whom I’ve never met even though we correspond frequently) who deploys the content on our website. Our senior creative director, Jon Schindehette, oversees the visual look and feel of D&D, and our art director, Kate Irwin, works closely with freelance illustrators and the producers to create our final art and maps. When Kim’s swamped, either Jeremy Crawford or I step in to pick up the slack.

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The last set of eyes on an article or adventure before it goes to typesetting belong to Kim Mohan, our managing editor.

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Most of our copyediting work is handled by Miranda Horner and Ray Vallese, two freelancers whose history with the D&D game traces all the way back to TSR, and we have other fantastic freelance copyeditors as well. We also have two developer/editors, Chris Sims and Tanis O’Connor, who tweak mechanics and stat blocks to make sure they follow the rules and make fun additions to the game. When the producers are too busy to review an article or an adventure, we kick it over to our inhouse designers-James Wyatt, Bruce Cordell, Matt Sernett, and Rodney Thompson-for feedback. We shepherd all this content from creation to publication, we correspond with freelancers, and we issue contracts. My producer team consists of Greg Bilsland and Stan! The three of us oversee both the magazines and our current crop of 4th Edition D&D roleplaying game products. I’m the senior producer in charge of keeping everything related to D&D ® on track and on budget. These days, they’re called producers because their responsibilities and duties extend beyond editing and even beyond the magazines. A small group of behind-the-curtain folks review outside proposals and submissions, look for the perfect blend of adventures and articles, and then publish them. The magazine is, more or less, built the same way it has always been. To celebrate, we’ve poured two issues’ worth of words into one. Illustration by William O’Connor What a fantastic week! Yesterday I celebrated my eleventh birthday, and this month, Dungeon ® launches its 200th issue-a monumental achievement for any magazine. Two Hundred Issues! By Christopher Perkins










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